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 dotA Hero guide

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MesajSubiect: dotA Hero guide   Mier Mar 24, 2010 6:43 am

Anub`arak - The Nerubian Assassin
Anub’arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner’zhul, who promised him eternal undeath in exchange for his unswerving loyalty. His layers of spiked armor are nearly impregnable, causing severe damage to attackers. When threatened, he shoots these spikes through enemies maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.

Strength - 18 + 2.0
Agility - 19 + 2.2
Intelligence - 18 + 2.1

Learns Impale, Mana Burn, Spiked Carapace, and Vendetta

Attack range of 128 (melee).
Movement speed of 300.
Summoning The Nerubian Assassin in Dota

The Nerubian Assassin is part of the Scourge race Evening Tavern. This dota hero primary skill is Agi

Anub`arak Dota Skills

Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 80 damage, .75 second stun.
Level 2 - 160 damage, 1.25 second stun.
Level 3 - 230 damage, 1.75 second stun.
Level 4 - 300 damage, 2.25 second stun.
Mana Cost: 95/ 115/ 135/ 155
Cooldown: 11 seconds

Dota Guide: Impale is a one great skill to immobilize your enemies and escape death. This is one good skill to cast especially when your teaming up with your allies to kill enemy dota heroes.

Mana Burn (R)
Sends a bolt of negative energy that burns a target enemy unit’s mana. Burned mana combust’s, dealing damage to the target equal to the amount of mana burned.
Level 1 - Burns up to 70 mana.
Level 2 - Burns up to 120 mana.
Level 3 - Burns up to 185 mana.
Level 4 - Burns up to 260 mana.
Mana Cost: 65/ 80/ 100/ 115
Cooldown: 7 seconds

Dota Guide: Nothing immobilizes more your enemy than to burn his mana. But make sure that you have a mana to burn on your enemies and not just casting this as crazy everytime you see a hero.

Spiked Carapace (D)
The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Level 1 - 10% damage returned, 2 bonus armor.
Level 2 - 20% damage returned, 4 bonus armor.
Level 3 - 30% damage returned, 6 bonus armor.
Level 4 - 40% damage returned, 8 bonus armor.
Mana Cost: N/A
Cooldown: N/A

Dota Guide: The Nerubian Assassin Spiked Carapace is your least priority among all of its skill. This does not practically do anything than to increase your defense.

Vendetta (V)
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
Level 1 - Deals 225 backstab damage. 10% movement speed.
Level 2 - Deals 375 backstab damage. 15% movement speed.
Level 3 - Deals 525 backstab damage. 20% movement speed.
Mana Cost: 160/210/260
Cooldown: 90/75/60 seconds

Dota Guide: The Nerubian Assassin ultimate skill is one good skill to escape death because it gives you invisibility. Because of this invisibility, it gives you a lot of advantage to attck enemy dota heroes from behind.
Anub`arak Dota Guide - Skills

Start with Impale then Mana Burn. On level 6, activate the skill Vendetta then max out impale and mana burn then stats.

1. Impale
2. Mana Burn
3. Mana Burn
4. Impale
5. Impale
6. Vendetta
7. Impale
8. Mana Burn
9. Mana Burn
10. Stats
11. Vendetta
12. Stats
13. Stats
14. Stats
15. Stats
16. Vendetta
17. Carapace
18. Carapace
19. Carapace
20. Carapace
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Anub`arak Dota Guide -Items

* Ideal items are boots of speed/travel
* Mask of death/Helm of dominator
* Dagon (up to 5 upgrades)
* Battle fury

Anub`arak Dota Strengths

* Excellent on hunting down other dota heroes
* Skills are well balanced in damage and effect

Anub`arak Dota Weakness

* Low damage output on normal attacks.
* At start, relies a little too much on last hits on creeps to gain gold


Ultima editare efectuata de catre AgA86 in Mier Mar 24, 2010 8:40 am, editata de 3 ori
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MesajSubiect: Terrorblade - The Soul Keeper Dota   Mier Mar 24, 2010 6:46 am

Terrorblade - The Soul Keeper Dota Hero

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.

Strength- 15 + 1.9
Agility - 22 + 3.2
Intelligence- 15 + 1.75

Learns Soul Steal, Conjure Image, Metamorphosis, and Sunder.
Attack range of 100 (melee)
Movement speed of 300

Primary: AGI

Terrorblade - The Soul Keeper Dota Skills

Metamorphosis (T)

Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Mana Cost: 125/115/107/100
Cooldown: 80/165/150/110

Dota Guide: This Dota skill is very useful especially when you are farming. Best timing to cast this dota skill when you are about to destroy a tower. Also, since Terrorblade is not a range dota hero, this dota skill is very useful especially at the early part of the game.

Terrorblade on Metamorphosis destroying a tower with his Conjure Image

Soul Steal (E)
Strangles the soul of a target enemy unit and extracts bits and pieces of it. Channeling Spell.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Mana Cost: 45
Cooldown: 12

Dota Guide: At it’s maximum level, you could cost 640 damage to your enemies and there is no way they can escape because this dota skill lasts for 8 seconds. You need this skill at the early part of your dota game to scare the enemies away

Terrorblade casting Soul Steal (Green stray light)

Conjure Image (C)
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Mana Cost: 70/ 85/ 100/ 115
Cooldown: 16

Dota Guide: This Terrorblade dota skill is very tricky and my irate your opponents. Imaging having Terrorblade’s twin, not Magina with half of your true dota hero’s power. Conjure is a very cool Terrorblade skill, because you could “sacrifice” your image because you are not a range hero and can’t get close that much in towers. This is very useful skills for beginner dota players.

Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units’ life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Mana Cost: 200/100/0
Cooldown: 200/120/60
Terrorblade - The Soul Keeper Dota Skill Guide

Focus first with the dota skills conjure image and metamorphosis. You need a little bit of Soul Steal before level 6 so you could have a chance to damage your enemy dota heroes. Then choose the ultimate skill Sunder at level 6 then back at conjure and metamorphosis until you reach the maximum level.

1. Metamorphosis
2. Conjure Image
3. Soul Steal
4. Soul Steal
5. Conjure Image
6. Sunder
7. Conjure Image
8. Conjure Image
9. Soul Steal
10. Metamorphosis
11. Sunder
12. Stats
13. Stats
14. Stats
15. Stats
16. Sunder
17. Stats
18. Metamorphosis
19. Metamorphosis
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Soul Steal
Terrorblade - The Soul Keeper Dota Items Guide

* Start with two wraith band (level 1 shop) - 125 (Circlet of Nobility - 185 + Slippers of Agility - 150)
* Battle Fury - requires Claymore, Broadsword and Perseverance
* Power threads - 400. Requires Boots of Speed, Gloves of Haste, Boots of Elvenskin or Robe of Magi or Belt of Giant Strength
* Sange (level 2) - 800
* Yasha (level 2) - 800
* Sangye and Yasha (level 3) - 500 Gold, Requires Sangye and Yasha
* Radiance (level 4) - 1525, Requires Sacred Relic

If you are in a farm mode, make sure you are equipped with wraith band then save some money for the boots of speed. Then the next dota item that you must buy for Terrorblade is Radiance. But if your dota hero Terrorblade is a killer, you Radiance should be your last priority.

The advantage the dota hero Terrorblade has over the other is that he could cast his dota skill Conjure Image thus misleading your opponents. One thing to consider is never ever level down. Early in the game, buy Circlet of Nobility and Slippers of Agility so that you could make a Wraith Band, make at least 2.

Level Terrorblade up to Level 6, since Terrorblade is not a range hero, you should concentrate first on levelling than killing the other dota heroes at the early part of the game. Terrorblade’s Conjure Image is a great skill to help you leveling and farming. Your next priority to buy are the Power Threads.

Terrorblade stats at level 25 with all the items
Terrorblade Dota Hero Strength

* All Terrorblade’s dota skill helps to survive on clashes, defense or farming
* Excellent to play with on hero to creeps and hero to hero battles

Terrorblade Dota Hero Weakness

* Takes time to maximize Terrorblade’s potential especially on beginners
* Multiple images and timing for Sunder can be troublesome at times


Ultima editare efectuata de catre AgA86 in Mier Mar 24, 2010 7:36 am, editata de 1 ori
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MesajSubiect: Slithice - The Naga Siren   Mier Mar 24, 2010 6:50 am

Slithice - The Naga Siren
Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.

Slithice Dota Hero at Level 1

Slithice - The Naga Siren Dota Hero Stats

Slithice - The Naga Siren
Range: 100 | Move Speed: 320
Primary: AGI
Str: 19 + 1.9 | Agi: 21 + 2.75 | Int: 15 + 1.65
Damage: 46 – 48 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.34 | Armor: 3

Dota Guide: The Dota Hero Naga Siren is more of a support dota hero. It does not have the ability to kill heroes with one strike but her Mirror Image skill combined with Critical Strike is lethal
Slithice - The Naga Siren Dota Hero Skills

Mirror Image (R)
Confuses the enemy by summoning copies of Slithice, which can deal damage. Images take triple damage. Lasts 30 seconds.
Level 1 - Creates 1 illusion, deals 15% damage.
Level 2 - Creates 2 illusions, deals 30% damage.
Level 3 - Creates 3 illusions, deals 30% damage.
Level 4 - Creates 3 illusions, deals 45% damage.
Mana Cost: 85/ 105/ 130/ 150
Cooldown: 60
Ensnare (E)
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
Mana Cost: 75/ 85/ 95/ 115
Cooldown: 15

Critical Strike (C)
Gives a chance to do deal 1.5 times damage on an attack.
Level 1 - 15% chance.
Level 2 - 25% chance.
Level 3 - 35% chance.
Level 4 - 45% chance.
Mana Cost: N/A
Cooldown: N/A

Song of the Siren (G)
Slithice sings a tempting song. Enemy units near her are put to sleep.
Level 1 - Lasts 6 seconds, affects a small area.
Level 2 - Lasts 7 seconds, affects a large area.
Level 3 - Lasts 8 seconds, affects a huge area.
Mana Cost: 200
Cooldown: 120
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MesajSubiect: Morphling - The Morphling   Mier Mar 24, 2010 7:49 am

The Morphling, nature’s magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling’s most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.

Morphling - The Morphling Dota Hero Stats

Range: 350 | Move Speed: 285
Primary: AGI
Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5
Damage: 38-47 | HP: 511 | Mana: 221
HP Regen: 0.82 | Mana Regen: 0.69
Attack Speed: 1.43 | Armor: 3

Morphling - The Morphling Dota Hero Skills

Waveform (W)


The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 120
Cooldown: 10

Adaptive Strike Adaptive Strike (E)

Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling’s dominant attribute between Agility and Strength.
Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.
Mana Cost: 100
Cooldown: 20

Morph (R)

The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Mana Cost: 0
Cooldown: 1 second

Replicate (D)

The Morphling has the unique ability to replicate any target friendly or enemy hero. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds. 700 cast range.
Level 2 - Lasts 45 seconds. 1100 cast range.
Level 3 - Lasts 60 seconds. 1500 cast range.
Mana Cost: 25
Cooldown: 80 seconds

Morphling - The Morphling Dota Hero Skill Guide

1. Waveform
2. Adaptive Strike
3. Waveform
4. Adaptive Strike
5. Waveform
6. Replicate
7. Waveform
8. Adaptive Strike
9. Stats
10. Morph
11. Replicate
12. Stats
13. Adaptive Strike
14. Stats
15. Stats
16. Replicate
17. Stats
18. Replicate
19. Stats
20. Stats
21. Stats
22. Stats
23. Morph
24. Morph
25. Morph
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MesajSubiect: Shandelzare Silkwood - The Vengeful Spirit   Mier Mar 24, 2010 7:59 am

Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now leads the Sentinel’s army, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.

Shandelzare Silkwood - The Vengeful Spirit Dota Stats

Range: 400 | Move Speed: 300 | Primary: AGI
Str: 16 + 1.8 | Agi: 22 + 2.35 | Int: 15 + 1.75
Damage: 34 – 48 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.38 | Armor: 3

Shandelzare Silkwood - The Vengeful Spirit Dota Skills

Magic Missile (C)
A magic missile is thrown at an enemy unit, causing damage. Stuns for 1.75 seconds. Cast range of 500.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 250 damage.
Level 4 - Deals 325 damage.
Mana Cost: 95/ 110/ 125/ 140
Cooldown: 10

Terror (T)
Shendelzare lets loose a wicked cry, terrorizing enemy units of around 700 range. Their armor and damage is reduced. Lasts 20 seconds.
Level 1 - Reduces base armor by 3 and damage by 5%.
Level 2 - Reduces base armor by 4 and damage by 10%.
Level 3 - Reduces base armor by 5 and damage by 15%.
Level 4 - Reduces base armor by 6 and damage by 20%.
Mana Cost: 40
Cooldown: 15

Command Aura (D)
Increases damage of allied units within 350 range. Effect stays for 2 seconds after moving out of range. Only amplifies your base damage and bonus damage earned from stat items.
Level 1 - 12% damage.
Level 2 - 20% damage.
Level 3 - 28% damage.
Level 4 - 36% damage.
Mana Cost:
Cooldown:

Nether Swap (W)
Instantaneously swaps positions with a target hero.
Level 1 - 600 range.
Level 2 - 900 range.
Level 3 - 1200 range.
Mana Cost: 100/ 150/ 200
Cooldown: 45


Ultima editare efectuata de catre AgA86 in Mar Mar 30, 2010 3:27 pm, editata de 1 ori
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MesajSubiect: Traxex - The Drow Ranger   Mier Mar 24, 2010 8:05 am

[IMG]http://i44.tinypic.com/dfdf8l.jpg[/IMG]Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin’s evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, enchanting her arrows with an icy cold, and the renowned ability to slay lesser foes with a single arrow. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.

Traxex - The Drow Ranger Dota Hero Stats

Range: 600 | Move Speed: 300 | Primary: AGI
Str: 17 1.9 | Agi: 22 1.9 | Int: 15 1.4
Damage: 40-51 | HP: 473 | Mana: 195
HP Regen: 0.76 | Mana Regen: 0.61
Attack Speed: 1.33 | Armor: 2

Traxex - The Drow Ranger Dota Hero Skills

[IMG]http://i41.tinypic.com/149qatf.jpg[/IMG]Frost Arrows (R)
Induces a freezing effect to the hero’s attacks. Each attack slows the enemy’s movement and attack rates..
Level 1 - Slows attack rate by 5% and movement rate by 10%.
Level 2 - Slows attack rate by 10% and movement rate by 20%.
Level 3 - Slows attack rate by 15% and movement rate by 30%.
Level 4 - Slows attack rate by 20% and movement rate by 40%.
Mana Cost: 12
Cooldown: N/A

[IMG]http://i44.tinypic.com/2u3xkcy.jpg[/IMG]Silence (E)
Stops all enemies in an area of around 275 AoE from casting skill spells. Doesn’t silence item spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Mana Cost: 90
Cooldown: 15
[IMG]http://i40.tinypic.com/xnbu44.jpg[/IMG]Trueshot Aura (T)
An aura that gives friendly nearby units bonus damage to their ranged attacks. Only amplifies base damage and damage gained from bonus stat items. AoE: 900.
Level 1 - Increases base ranged damage by 7%.
Level 2 - Increases base ranged damage by 14%.
Level 3 - Increases base ranged damage by 21%.
Level 4 - Increases base ranged damage by 28%.
Mana Cost: N/A
Cooldown: N/A
[IMG]http://i44.tinypic.com/i1jq5l.jpg[/IMG]Marksmanship (M)
The Ranger’s accuracy has increased, giving her more accuracy.
Level 1 - 12 agility.
Level 2 - 24 agility.
Level 3 - 36 agility.
Mana Cost: N/A
Cooldown: N/A

Traxex - The Drow Ranger Dota Hero Quotes

* Let phantom arrows fly!
* End my torment.
* Men are from Mars, I’m from the grave.
* I hate what I’ve become.
* My bow is ready.
* I will aid you.
* Direct my hatred.
* Let the living beware.
* Goal:Death.


Ultima editare efectuata de catre AgA86 in Sam Mar 27, 2010 10:01 am, editata de 2 ori
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MesajSubiect: Magina - The Anti-Mage   Mier Mar 24, 2010 8:13 am

Twin sons to the great Prophet, the dota heroes Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina’s eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by the dota hero Terrorblade’s fall to the dark side, Magina answers the Sentinel’s call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge’s evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Magina - The Anti-Mage Dota Hero Stats

Magina - The Anti-Mage
Range: 100 | Move Speed: 320 | Primary: AGI
Str: 16 + 1.9 | Agi: 22 + 2.8 | Int: 15 + 1.5
Damage: 46 – 50 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.13 | Armor: 2

Magina - The Anti-Mage Dota Hero Skills

Mana Break (Passiv Skill)
Each attack dissipates mana based on spell level. Orb Effect.
Level 1 - Burns 16 mana and deals 10 damage.
Level 2 - Burns 32 mana and deals 19 damage.
Level 3 - Burns 48 mana and deals 29 damage.
Level 4 - Burns 64 mana and deals 38 damage.
Mana Cost: none
Cooldown: none

Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Mana Cost: 60
Cooldown: none

Spell Shield (Passive skill)
Magina channels a powerful warding magic, damping the negative effects of spells. Passive.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Mana Cost: none
Cooldown: none

Mana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Mana Cost: 125 / 200 / 275
Cooldown: 120/100/80
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MesajSubiect: Azgalor Pit Lord   Mier Mar 24, 2010 8:19 am

One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor’s love of destruction allowed him to accept the Lich King’s invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it’s no wonder he inspires so much terror as he roams across the battlefield.

Str: 25 + 2.6
Agi: 12 + 1.3
Int: 17 + 2.6

Primary: STR

Azgalor Pit Lord Dota Hero Skills

Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps
Mana Cost: 100/110/120/130
Cooldown: 14 seconds

Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - 1.5 seconds
Level 2 - 2 seconds
Level 3 - 2.5 seconds
Level 4 - 3 seconds
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15 seconds

Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse
Mana Cost: 75
Cooldown: 10 seconds

Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 Second Casting Delay. Buildings only.
Level 2 - 5 Second Casting Delay. Units or Buildings.
Level 3 - 4 Second Casting Delay. Units or Buildings.
Mana Cost: 75/150/225
Cooldown: 180/160/140 seconds

Azgalor Pit Lord Dota Hero Starting Items

Pitlord is a strength type character but he relies on using his skills so try to equip yourself with items for mana regen. tango or empty bottle for life regen/ hp/mana regen. Next is buy a boots of speed because Pit Lord has a very slow moving speed.

Azgalor Pit Lord Dota Hero Ideal Items

* Guinsoo
* Shivas guard *
* Boots of travel
* Heart of Tarrasque
* Vanguard
* Mekanism *
* Linken Sphere *

* Depends on your allies, skills and equips

Azgalor Pit Lord Dota Hero Strategy

Choose Pit Lord’s first skill, it’s the way to gain funds for your equips later. Focus next on your second skill so that it can trap creeps and heroes alike. if you save enough money, try a boots of speeed and then try to focus on saving for the other equips. Maximize the three basic skills of Pit Lord and then you can all of Pit Lord’s skill and stat attributes

Azgalor Pit Lord Dota Hero Skills

1. Firestorm
2. Stats
3. Firestorm
4. Stats
5. Firestorm
6. Stats
7. Firestorm
8. Pit of Malice
9. Pit of Malice
10. Pit of Malice
11. Pit of Malice
12. Expulsion
13. Expulsion
14. Expulsion
15. Expulsion
16. Dark Rift
17. Dark Rift
18. Dark Rift
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
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MesajSubiect: Tinker   Mier Mar 24, 2010 8:24 am

Boush has been educated in the most advanced goblin technology. These mechanical systems allow him to damage his enemies from a distance, while keeping himself relatively safe. He can also upgrade his systems to allow his weapons to fire quickly. A true demonstration of the power of knowledge.

Strength - 17 + 2.0
Agility - 13 + 1.2
Intelligence - 27 + 2.2

Learns Laser, Heat Seeking Missile, March of the Machines, and Rearm.

Attack range of 500.
Movement speed of 305

Boush - The Tinker Dota Hero Skills

Laser (E)
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Mana Cost: 95/120/145/170
Cooldown: 14 seconds

Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
Mana Cost: 120/140/160/180
Cooldown: 25 seconds

March of the Machines (C)
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/150/165/190
Cooldown: 35 seconds

Rearm (R)
Instantly reloads the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/250/350
Cooldown: 3/2/1 seconds

Boush - The Tinker Dota Hero Items

At the start, buy an epty bottle and depending on how many allies/enemies you have buy a chicken (later on turned into a courier) Second is to save money for bracers for more health. Then boots of speed for moving speed.

* Boots of travel (Level 1)
* Shivas Guard (New item shop)
* Guinsoo (Level 4)
* Lothar’s edge (Level 3)
* Black King Bar

Boush - The Tinker Dota Guide Strategy

I recommend getting the first skill because it gives enemy a chance to miss on every attack it gives you a lottle advantage on denying and getting the money shot on creeps. Next is to focus on Thinkers second skill because it has an excellent damage output and excellent range. I recommend maxing this two skills irst and then put his special skill re-arm at level 9. Just remember to use your 2 skills wisely. Boush is for hero killing so remember to hunt heroes when you hav decent skill damage. It’s one of the strongest dota hero but a little hard to master necaise of the items needed are expensive.
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MesajSubiect: Mogul Khan - Axe   Mier Mar 24, 2010 8:29 am

In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels’ agile warriors and cut them down to size, even projecting his lust for war onto them.

Strength - 19 + 2.5
Agility - 22 + 2.2
Intelligence - 14 + 1.6

Learns Berserker’s Call, Battle Hunger, Counter Helix, and Culling Blade.

Attack range of 125 (melee).
Movement speed of 290.

Mogul Khan - Axe Dota Hero Stats

Range: 100 | Move Speed: 290
Primary: STR
Str: 25 + 2.5 | Agi: 20 + 2.2 | Int: 14 + 1.6
Damage: 49-53 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 1.42 | Armor: 3

Mogul Khan - Axe Dota Hero Skills

Berserker`s Call (E)
Mogul Kahn focuses all of his enemies’ hatred on him, causing them to attack him at all costs. 300 AoE.
Level 1 - Lasts 1.5 seconds, 5 bonus armor.
Level 2 - Lasts 2 seconds, 10 bonus armor.
Level 3 - Lasts 2.5 seconds, 15 bonus armor.
Level 4 - Lasts 3 seconds, 20 bonus armor.
Mana Cost: 80/90/100/110
Cooldown: 14 seconds

Battle Hunger (R)
Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.
Mana Cost: 75/85/95/105
Cooldown: 25/20/15/10 seconds.

Counter Helix (X)
Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Level 1 - 17% chance to counter with 100 damage.
Level 2 - 17% chance to counter with 125 damage.
Level 3 - 17% chance to counter with 150 damage.
Level 4 - 17% chance to counter with 175 damage.
Passive
Mana Cost: N/A
Cooldown: 0.7/0.65/0.60/0.55

Culling Blade (C)
Purges the weak from Mogul Kahn’s sight. Deals moderate damage, but will kill a target that is low on life.
Level 1 - Deals 150 damage, will kill if target is below 300.
Level 2 - Deals 250 damage, will kill if target is below 450.
Level 3 - Deals 300 damage, will kill if target is below 625.
Mana Cost: 120/160/200
Cooldown: 75/65/55 seconds.

Mogul Khan - Axe Dota Hero - Getting started

First skill to pick is CH, because of defense and offenseive advatanges, receiving no damage and delivers low dunye (Pot level 1 skill) in a small area. Seond is BC for armor and combo with CH. The more enemy creeps that attacks you, the higher the chance of activating the CH skill. Focus in this two in alternate distribution until level 5, then when you reach level 6, get the special skill CB. Then focus again on CH and BC. Then you may choose to use BH or focus more on the stat attribute. Just remember to prioritize the characters special skill (SS)

Mogul Khan Dota Guide for Skills Sequence

1. Counter Helix
2. Berserker’s Call
3. Counter Helix
4. Berserker’s Call
5. Counter Helix
6. Culling Blade
7. Counter Helix
8. Berserker’s Call
9. Berserker’s Call
10. Battle Hunger
11. Culling Blade
12. Battle Hunger
13. Battle Hunger
14. Battle Hunger
15. Stats
16. Culling Blade
17-25. Stats

Mogul Khan - Axe Items

* Vanguard - one or two pieces (New recipe shop)
* Sange and Yasha (Level 3 shop) Sange (Level 2) and Yasha (Level 2)
* Kelens Dagger (Merchant)
* Boots of travel (Level 1 shop)
* Linken Sphere (Level 3 shop)
* Dagon (Level 3) *If you are going for single vanguard item*
* Heart of Tarrasque (Level 4)



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MesajSubiect: Raigor Stonehoof - The Earthshaker   Mier Mar 24, 2010 8:36 am

In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.

Strength- 22 + 2.5
Agility - 12 + 1.4
Intelligence - 16 + 1.8

Learns Enchant Totem, Fissure, Aftershock, and Echo Slam.

Attack range of 128 (melee).
Movement speed of 300.

Primary attribute: Strength

Race: Sentinel, Morning Tavern

Raigor Stonehoof Dota Hero Skills

Fissure (F)

Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 - 1, 25 damage1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun.
Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15

Enchant Totem (E)
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack.
Level 1 - 50% increased damage.
Level 2 - 100% increased damage.
Level 3 - 150% increased damage.
Level 4 - 200% increased damage.
Mana Cost: 50
Cooldown: 8

Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A

Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 200 initial damage, 35 echo damage.
Level 2 - age, 45 echo damag 275 initial dame.
Level 3 - 350 initial damage, 65 echo damage.
Mana Cost: 145/ 205/ 265
Cooldown: 80/ 70/ 60
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MesajSubiect: Kardel Sharpeye - The Dwarven Sniper   Mier Mar 24, 2010 8:45 am

Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.

Kardel Sharpeye - The Dwarven Sniper Stats
Range: 550 | | Move Speed: 290 | Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 - 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.34 (+ 21% IAS) | Armor: 2

Kardel Sharpeye - The Dwarven Sniper Skills


ScatterShot (C)
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 area of effect. Deals damage to buildings. Cast range of around 750. 1 second cast time.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Pellets deal PIERCING DAMAGE
Mana Cost: 120
Cooldown: 12
Headshot
A shot to the head deals bonus damage and stuns for a short duration.
Level 1 - 30 damage, 25% chance, 0.1 second stun.
Level 2 - 30 damage, 30% chance, 0.1 second stun.
Level 3 - 40 damage, 35% chance, 0.2 second stun.
Level 4 - 50 damage, 40% chance, 0.2 second stun.
Passive.
Mana Cost: N/A
Cooldown: N/A

Take Aim
Passively enhances the range of Kardel’s rifle.
Level 1 - Adds 55 range.
Level 2 - Adds 110 range.
Level 3 - Adds 165 range.
Level 4 - Adds 220 range.
Passive.
Mana Cost: N/A
Cooldown: N/A

Assassinate (T)
Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.
Level 1 - Deals 355 damage at 1500 range, 1.7 seconds casting time.
Level 2 - Deals 505 damage at 2000 range, 1.6 seconds casting time.
Level 3 - Deals 655 damage at 2500 range, 1.5 seconds casting time.
Mana Cost: 175 / 275 / 375
Cooldown: 30 / 20 / 10

Kardel Sharpeye - The Dwarven Sniper Dota Hero Guide Starting Items

* Wraith Band
* Tango/Empty Bottle
* 2 or 3 sets of Tango and save the remaining money for Blade of Alacity

Kardel Sharpeye Dota Hero Ideal Items (depends on the heroes enemies)

* Lothar’s Edge (Level 3) - priority Cranium Basher Level 2
* Power threads (Level 1)
* Desolator (Level 3)
* Assault Cuirass (Special shop)

Kardel Sharpeye Getting Started/Tips Dota Guide

Choose his third skill, because it give him the edge to be in a far distance against arm attacks. Second skill is his headshot, it can stun enemies and has a bonus damage. Focus this two stills until level 5 then select Assassinator when you reached level 6, the focus again to your third and second skill. Kardel is a soft character and have a low moving speed so as early as possible, you need to assemble the Lothar’s Edge for escaping enemy heroes. You may use it to surprise the enemy when they are off guard. I refer focusing on the stat attribute than the first skill.

Kardel Sharpeye Skills Distribution

1. Take Aim
2. Headshot
3. Take Aim
4. Headshot
5. Take Aim
6. Assasinate
7. Take Aim
8. Headshot
9. Headshot
10. Stats
11. Assasinate
12 - 15. Scatter Shot
16. Assasinate
17 - 25. Stats
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MesajSubiect: Rylai Crestfall - The Crystal Maiden   Mier Mar 24, 2010 8:50 am

Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.

Rylai Crestfall - The Crystal Maiden Dota Hero Stats

Rylai Crestfall - The Crystal Maiden
Range: 600 | Move Speed: 280
Primary: INT
Str: 16 + 1.7 | Agi: 16 + 1.6 | Int: 21 + 2.9
Damage: 38 – 44 | HP: 454 | Mana: 273
HP Regen: 0.73 | Mana Regen: 0.85
Attack Speed: 1.43 | Armor: 0

Rylai Crestfall - The Crystal Maiden Dota Hero Skills

Frost Nova (V)

Blasts enemy units around a target enemy unit with a wave of damaging frost that slows movement speed and attack rate for 4 seconds.
Level 1 - 50 target damage and 75 nova damage.
Level 2 - 100 target damage and 100 nova damage.
Level 3 - 125 target damage and 125 nova damage.
Level 4 - 175 target damage and 125 nova damage.
Mana Cost: 100/130/155/185
Cooldown: 11 seconds

Frostbite (E)

Freezes the target in a case of ice, prohibiting movement and attacking. Deals 70 damage per second.
Level 1 - Lasts 1.5 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 2.5 seconds.
Level 4 - Lasts 3 seconds.
Mana Cost: 115/ 125/ 140/ 150
Cooldown: 12 seconds

Brilliance Aura (R)

Gives additional mana regeneration to all friendly units.
Level 1 - Adds 0.75 mana regeneration.
Level 2 - Adds 1.5 mana regeneration.
Level 3 - Adds 2.25 mana regeneration.
Level 4 - Adds 3 mana regeneration.
Mana Cost: N/A
Cooldown: N/A

Freezing Field (Z)

Causes many random icy explosions in an area surrounding Rylai. Lasts 4 seconds.
Level 1 - Each explosion deals 105 damage.
Level 2 - Each explosion deals 170 damage.
Level 3 - Each explosion deals 250 damage.
Mana Cost: 300/400/ 600
Cooldown: 150/120/90 seconds
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MesajSubiect: Aiushtha - The Enchantress   Mier Mar 24, 2010 8:54 am

Although all Dryads are Cenarius’ daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Aiushtha - The Enchantress Dota Hero Stats

Range: 500 | Move Speed: 292
Primary: INT
Str: 17 + 1.3 | Agi: 19 + 1.8 | Int: 16 + 2
Damage: 37 – 47 | HP: 473 | Mana: 208
HP Regen: 0.73 | Mana Regen: 0.65
Attack Speed: 1.38 | Armor: 1

Aiushtha - The Enchantress Dota Hero Skills

Enchant (C)


Brings target unit under control of Aiushtha for 80 seocnds, and will die afterwards. If the unit cannot be converted, it will instead be slowed by 7 seconds.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Mana Cost: 65
Cooldown: 30/ 25/ 20/ 15

Untouchable (U)

Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Level 1 - 30% reduction.
Level 2 - 50% reduction.
Level 3 - 70% reduction.
Level 4 - 90% reduction.
Mana Cost:
Cooldown:

Nature`s Attendants (R)

Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec. The wisp doesn’t heal if Enchantress is moving.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 45

Impetus (T)

Gives strength to the Enchantress’ attacks, causing them to deal greater damage the further away the target is. Damage type is pure.
Level 1 - Deals 15% of the distance in damage.
Level 2 - Deals 20% of the distance in damage.
Level 3 - Deals 25% of the distance in damage.
Mana Cost: 55/60/65
Cooldown: 0
Pierces magic immunity.

Aiushtha - The Enchantress Dota Hero Skill Build

1. Nature`s Attendants
2. Impetus
3. Impetus
4. Enchant
5. Impetus
6. Untouchable
7. Impetus
8. Nature`s Attendants
9. Nature’s Attendants
10. Nature’s Attendants
11. Untouchable
12. Untouchable
13. Enchant
14. Enchant
15. Enchant
16. Untouchable
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
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MesajSubiect: Zeus - The Lord of Olympia   Mier Mar 24, 2010 9:17 am

Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God’s resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.

Zeus - The Lord of Olympia Warcraft Hero Stats
Range: 350 | | Move Speed: 295 | Primary: INT
Str: 19 + 1.8 | Agi: 15 + 1.7 | Int: 20 + 2.7
Damage: 41 - 49 | HP: 511 | Mana: 260
HP Regen: 0.82 | Mana Regen: 0.81
Attack Speed: 1.45 (+ 15% IAS) | Armor: 3.1
Zeus - The Lord of Olympia Warcraft Hero Skills

Arc Lightning (C)
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
Mana Cost: 65/ 72/ 79/ 86
Cooldown: 2
Lightning Bolt (G)
Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
Mana Cost: 75/ 95/ 115/ 135
Cooldown: 7
Static Field (F)
Whenever Zeus casts a spell, he will shock enemy heroes within 800 AoE a % of their current HP
Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.
Mana Cost: N/A
Cooldown: N/A
Thundergod’s Wrath (W)
Strike down all non-invisible enemy heroes with bolts of lightning.
Will reveal an area of around 500 AoE to all enemy heroes.
Level 1 - Deals 210 (335 with Scepter) damage.
Level 2 - Deals 335 (460 with Scepter) damage.
Level 3 - Deals 460 (570 with Scepter) damage.
Mana Cost: 225/ 325/ 450
Cooldown: 120
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MesajSubiect: Rhasta - The Shadow Shaman   Mier Mar 24, 2010 9:25 am

Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.

Rhasta - The Shadow Shaman Dota Stats
Range: 500 | | Move Speed: 275 | Primary: INT
Str: 16 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3
Damage: 42 - 49 | HP: 454 | Mana: 273
HP Regen: 0.73 | Mana Regen: 0.85
Attack Speed: 1.43 (+ 16% IAS) | Armor: 1.2

Rhasta - The Shadow Shaman Dota Skills

Forked Lightning (R)
Calls forth a cone of lightning, hitting multiple enemy units for damage.
Level 1 - 75 damage to 3 targets.
Level 2 - 150 damage to 4 targets.
Level 3 - 225 damage to 5 targets.
Level 4 - 300 damage to 7 targets.
Mana Cost: 95/ 105/ 135/ 160
Cooldown: 10

Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Lasts 1 seconds.
Level 2 - Lasts 2 seconds.
Level 3 - Lasts 3 seconds.
Level 4 - Lasts 4 seconds.
Mana Cost: 110 / 140 / 170 / 200
Cooldown: 13

Hero Shackles (E)
Magically binds a target enemy, so that it cannot move or attack and deals 40 damage per second. Channeling spell.
Level 1 - Lasts 2.5 seconds.
Level 2 - Lasts 3.25 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 4.75 seconds.
Mana Cost: 110/ 130/ 155/ 185
Cooldown: 15

Mass Serpent Ward (W)
Summons 8 immobile serpentine wards to attack enemies. The wards last 30 seconds, deal piercing damage and are immune to magic. With Scepter Rhasta can summon 12 wards.
Level 1 - Deals 43 max damage.
Level 2 - Deals 58 max damage.
Level 3 - Deals 73 max damage.
Mana Cost: 200/ 350/ 610
Cooldown: 120
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MesajSubiect: Purist Thunderwrath - The Omniknight   Mier Mar 24, 2010 9:31 am

A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order’s leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.

Purist Thunderwrath - The Omniknight Stats

Range: 100 | Move Speed: 300 | Primary: STR
Str: 20 + 2.65 | Agi: 15 + 1.75 | Int: 17 + 1.8
Damage: 51 – 61 | HP: 530 | Mana: 221
HP Regen: 0.85 | Mana Regen: 0.69
Attack Speed: 1.44 | Armor: 4

Purist Thunderwrath - The Omniknight Skills

Purification (R)
Instantly heals a friendly unit and damages all nearby enemy units.
Level 1 - Purifies 90 hit points.
Level 2 - Purifies 180 hit points.
Level 3 - Purifies 270 hit points.
Level 4 - Purifies 360 hit points.
Mana Cost: 100/ 120/ 140/ 160
Cooldown: 12 seconds

Repel (E)
Creates a powerful divine ward that blocks all magic from affecting a target unit.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 10 seconds.
Level 3 - Lasts 15 seconds.
Level 4 - Lasts 20 seconds.
Mana Cost: 60/ 70/ 80/ 90
Cooldown: 20

Degen Aura (U)
Greatly degenerates the movement capabilities of units that stray too near.
Level 1 - Reduces movement speed by 7%.
Level 2 - Reduces movement speed by 14%.
Level 3 - Reduces movement speed by 21%.
Level 4 - Reduces movement speed by 28%.
Mana Cost: N/A
Cooldown: N/A

Guardian Angel (G)
Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.
Level 1 - Lasts 5 seconds.
Level 2 - Lasts 7 seconds.
Level 3 - Lasts 9 seconds.
Mana Cost: 125/ 175/ 250
Cooldown: 150
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MesajSubiect: Knight Davion - The Dragon Knight   Mier Mar 24, 2010 9:44 am

Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.

Knight Davion - The Dragon Knight Dota Hero Stats

Knight Davion - The Dragon Knight
Range: 125 | Move Speed: 290 | Primary: STR
Str: 19 + 2.8 | Agi: 17 + 1.7 | Int: 15 + 1.7
Damage: 46 – 52 | HP: 511 | Mana: 195
HP Regen: 0.82 | Mana Regen: 0.61
Attack Speed: 1.41 | Armor: 4

Knight Davion - The Dragon Knight Dota Hero Skills

Breathe Fire (F)
Breathes fire at enemy units which deals damage.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 100/110/120/130
Cooldown: 12

Dragon Tail (T)
Knight Davion bashes a melee-range enemy target with the fury of a dragon’s tail swipe. Stuns the target and deals minor damage.
Level 1 - Deals 25 damage, Stuns for 2.5 seconds.
Level 2 - Deals 50 damage, stuns for 2.75 seconds.
Level 3 - Deals 75 damage, stuns for 3 seconds.
Level 4 - Deals 100 damage, stuns for 3.25 seconds.
Mana Cost: 100
Cooldown: 9
Dragon Blood (U)
Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.
Level 1 - Increases hp regen by 1 and armor by 2.
Level 2 - Increases hp regen by 2 and armor by 4.
Level 3 - Increases hp regen by 3 and armor by 6.
Level 4 - Increases hp regen by 4 and armor by 8.
Mana Cost: none
Cooldown: none
Elder Dragon Form (R)
Transforms the Dragon Knight into a powerful elder dragon. Lasts 60 seconds. Cannot trigger Techie’s Proximity Mines, and cannot be tossed by Tiny.
Level 1 - Transform into a Green Dragon with a corrosive attack.
Level 2 - Transform into a Red Dragon with splash attack.
Level 3 - Transform into a Blue Dragon with an extremely powerful frost attack.

A Green Dragon has movespeed of 300, and has a “corrosive attack” that slows an unit and deals 20 damage per second for 5 seconds. The corrosive damage won’t stack.

A Red Dragon has movespeed of 325, and has a “splash attack” that deals 100%/75%/50% damage to units within 75/150/250 range of the primary target. It also has 5 bonus damage.

A Blue Dragon has movespeed of 350, and has an “extremely powerful frost attack” that deals 100%/75%/50% damage to units within 75/150/250 range of the primary target, and slows affected units (-20% Attack, -30% Movement) for 3 seconds. It also has 14 bonus damage.

Both “splash attack” and “extremely powerful frost attack” affect damage to buildings, i.e. if you attack the buildings, units surrounding the buildings will be damaged, vice versa.
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MesajSubiect: Gondar - The Bounty Hunter   Mier Mar 24, 2010 9:57 am

Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.

Strength - 17 + 1.8
Agility - 21 + 3.0
Intelligence - 16 + 1.4

Learns Jinada, Wind Walk, Shuriken Toss, and Track.

Attack range of 128 (melee).
Movement speed of 315.

Gondar - The Bounty Hunter Dota Hero Stats

Gondar - The Bounty Hunter
Range: 128 | Move Speed: 310 | Primary: AGI
Str: 17 + 1.8 | Agi: 21 + 3 | Int: 16 + 1.4
Damage: 45 – 59 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 1.34 | Armor: 4

Gondar - The Bounty Hunter Dota Hero Skills

Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 90/ 115/ 135/ 155
Cooldown: 10

Jinada (J)
Gives a % chance to evade attacks and 15% chance to deal extra damage.
Level 1 - 5% dodge, 1.25 critical multiplier.
Level 2 - 10% dodge, 1.5 critical multiplier.
Level 3 - 15% dodge, 1.75 critical multiplier.
Level 4 - 20% dodge, 2 critical multiplier.
Mana Cost: N/A
Cooldown: N/A

Windwalk (W)
Turn invisible for a period of time. Deals bonus backstab damage.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds.
Level 4 - 120 backstab damage, lasts 30 seconds.
Mana Cost: 50
Cooldown: 25

Track (R)
Tracks an enemy unit for 90 seconds or until it dies. If you kill a hero, you pawn its head for extra money. Each level decreases the cooldown and increases the cast range. It also gives 20% bonus movement speed to Bounty Hunter
Level 1 - Any hero kill is worth 50 bonus gold, reduces target`s armor by 1.
Level 2 - Any hero kill is worth 100 extra gold, reduces target`s armor by 2.
Level 3 - Any hero kill is worth 150 extra gold, reduces target`s armor by 4.
Mana Cost: 100/75/50
Cooldown: 10

Gondar - The Bounty Hunter Dota Hero Starting Items

* Wraith Band
* Tango
* Clarity Potion

Gondar - The Bounty Hunter Dota Hero Guide Getting Started

You may choose Wind Walk or toss as your first skill. If you pick Wind Walk, the next succeeding levels you have to focus more on Toss for quick kill specially on the early strategies of the game. You may or may not put Track on level 6 depending on the enemies, you may focus more on maxing out Toss and Junda, then Wind Walk. Attacks on heroes must be on stealth so use your wind walk carefully and attack heroes when they least expected it.

Gondar - The Bounty Hunter Dota Hero Guide Skill Build

1. Wind Walk
2.
Shuriken Toss
3. Wind Walk
4.
Shuriken Toss
5. Wind Walk
6.
Shuriken Toss
7. Wind Walk
8.
Shuriken Toss
9. Track
10. Jinada
11. Track
12. Jinada
13. Jinada
14. Jinada
15. Stats
16. Track
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
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MesajSubiect: Bradwarden - The Centaur Warchief   Mier Mar 24, 2010 10:01 am

Gifted with a tremendous body and an ever-growing fortitude, Bradwarden’s courage is only matched by the size of his heart. Prophesized as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.

Bradwarden - The Centaur Warchief Stats
Range: 100 | | Move Speed: 300 | Primary: STR
Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6
Damage: 55 - 57 | HP: 587 | Mana: 195
HP Regen: 0.94 | Mana Regen: 0.61
Attack Speed: 1.45 (+ 15% IAS) | Armor: 3.1

Bradwarden - The Centaur Warchief Skills


Hoof Stomp (F)
Slams the ground, stunning and damaging enemy land units within 315 AoE.
Level 1 - 100 damage, 1.25 second stun.
Level 2 - 150 damage, 1.75 second stun.
Level 3 - 200 damage, 2.25 second stun.
Level 4 - 250 damage, 2.75 second stun.
Mana Cost: 85/100/115/130
Cooldown: 15


Double Edge (D)
The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done within 200 range, and it damages both the Warchief and the enemy unit.
Warchief can suicide if the Double Edge damage is more than his current HP.
Damage type: Spell (reduced by magic resistance)
Level 1 - Deals 175 damage.
Level 2 - Deals 250 damage.
Level 3 - Deals 325 damage.
Level 4 - Deals 400 damage.
Mana Cost: 75/ 90/ 105/ 120
Cooldown: 25

Return (R)
The Centaur Warchief immediately counters every attack against him with a swift strike.
Level 1 - Returns 12.5 damage.
Level 2 - Returns 25 damage.
Level 3 - Returns 37.5 damage.
Level 4 - Returns 50 damage.
Mana Cost: N/A
Cooldown: N/A
Great Fortitude (G)
The Centaur Warchief’s mammoth body is capable of absorbing great amounts of punishment.
Level 1 - Adds +12 Strength.
Level 2 - Adds +24 Strength.
Level 3 - Adds +36 Strength.
Mana Cost: N/A
Cooldown: N/A
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MesajSubiect: Mangix - The Pandaren Brewmaster   Mier Mar 24, 2010 10:05 am

The Dota hero Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.

Mangix - The Pandaren Brewmaster Warcraft Stats
Range: 100 | | Move Speed: 300 | Primary: STR
Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25
Damage: 52 - 59 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.43 (+ 16% IAS) | Armor: 3.2

Mangix - The Pandaren Brewmaster Warcraft Skills

Thunder Clap (C)
Slams the ground, dealing damage to and slowing the movement speed and attack rate of enemy land units within 350 range.
Level 1 - 100 damage, 25% movement and attack speeds.
Level 2 - 175 damage, 35% movement and attack speeds.
Level 3 - 250 damage, 45% movement and attack speeds.
Level 4 - 300 damage, 55% movement and attack speeds.
Mana Cost: 90/ 105/ 130/ 150
Cooldown: 12
Drunken Haze (D)
Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks.
Lasts 7 seconds
Level 1 - 10% movement speed, 45% miss chance.
Level 2 - 14% movement speed, 55% miss chance.
Level 3 - 18% movement speed, 65% miss chance.
Level 4 - 22% movement speed, 75% miss chance.
Mana Cost: 50
Cooldown: 10

Drunken Brawler (B)
Gives a percent chance to avoid attacks and a percent chance to deal 1.8 critical damage.
Level 1 - 6% dodge, 5% chance to critical.
Level 2 - 12% dodge, 10% critical.
Level 3 - 18% dodge, 15% critical.
Level 4 - 24% dodge, 20% critical.
Mana Cost: N/A
Cooldown: N/A

Primal Split (R)
Splits the Pandaren Battlemaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Battlemaster is reborn. Lasts 15/17/19 seconds
Level 1 - Summons three mighty Pandas.
Level 2 - Summons three even mightier Pandas.
Level 3 - Summons three really freaking mighty Pandas.

STORM
Damage: 37-43/75-84/159-171 piercing damage
Movespeed: 350
Base Attack Time: 1.5 (1.35 at level 3)
Range: 500
HP: 1000/1500/1900
MP: 500/750/750
Armor: 2 heavy armor

Dispel magic
Removes all buffs from units in a target area. Deals 350 damage to summoned units. Costs 75 mana and has a 5 second cooldown.

Cyclone
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells and stopping others from attacking or casting on it. Lasts 20 seconds and costs 150 mana. Has a 5 second cooldown.

Wind Walk
Allows the pandaren to become invisible, and move 50% faster. If the pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. Costs 75 mana and has a 5 second cooldown. Lasts 15 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

EARTH
Damage: 37-43/75-84/159-171 piercing damage
Movespeed: 325
Base Attack Time: 1.35
Range: Melee
HP: 1500/2250/3000
MP: 500/400/600
Armor: 5 heavy armor

Hurl Boulder
A magical boulder that is thrown at an enemy unit, dealing 100 points of damage and stunning the target for 2 seconds. Costs 100 mana and has a 7 second cooldown.

Pulverize
Gives a 20% chance that an attack will deal 40 damage to nearby units.

Taunt
The closest 10 enemies are forced to attack this unit. Cooldown 10 seconds.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Spell immunity
Renders this unit immune to all spells.

FIRE
Damage: 52-62/105-120/214-234 piercing damage
Movespeed: 325
Base Attack Time: 1.35
Range: Melee
HP: 900/1350/1800
Armor: 2 heavy armor

Permanent Immolation
Burns nearby enemy units for 10/10/30 points of damage per second.

Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.

Primal Split’s Mana Cost and Cooldown:
Mana Cost: 125/175/225
Cooldown: 180/170/160

Mangix - The Pandaren Brewmaster Warcraft Quotes

* Ale is my bear necessity!
* Last call before closing!
* Come drown your sorrows.
* This’ll put hair all over you.
* I’d kiss you, but I got puke breath.
* My dad… he was bipolar.
* I can’t breed in captivity.
* (burp) Sorry!
* Name your poison!
* I’ll put it on your tab!
* Is trouble brewing?
* Fresh, cool ale here!
* You seem a little parched.
* This will be grizzly!
* Now you’re endangered!
* I bring Panda-monium!!!!
* Prepare to get thrashed!
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MesajSubiect: Sven - The Rogueknight   Mier Mar 24, 2010 10:09 am

A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil. Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God’s Strength, Sven’s wrath toward the unjust is a sight to behold.

Sven - The Rogueknight Dota Hero Stats

Sven - The Rogueknight
Range: 125 | Move Speed: 295
Primary: STR
Str: 23 + 2.7 | Agi: 16 + 2.0 | Int: 14 + 1.3
Damage: 54 – 56 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.47 | Armor: 1

Sven - The Rogueknight Dota Hero Skills

Storm Bolt (T)

A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.
Level 1 - 100 damage.
Level 2 - 150 damage.
Level 3 - 200 damage.
Level 4 - 250 damage.
Mana Cost: 140
Cooldown: 8

Great Cleave (C)

Sven strikes with such force that all nearby enemies take damage.
Level 1 - 10% damage is splash.
Level 2 - 20% damage is splash.
Level 3 - 30% damage is splash.
Level 4 - 40% damage is splash.
Mana Cost: N/A
Cooldown: N/A

Toughness Aura (G)

Sven is here to pump you up!
Level 1 - Increases base armor by 2.
Level 2 - Increases base armor by 3.
Level 3 - Increases base armor by 4.
Level 4 - Increases base armor by 5.
Mana Cost: N/A
Cooldown: N/A

God`s Strength (R)

Sven gets pumped up! Adds bonus damage for 25 seconds.
Level 1 - Adds 100% damage.
Level 2 - Adds 125% damage.
Level 3 - Adds 150% damage.
Mana Cost: 100 /150/ 200
Cooldown: 120 seconds
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MesajSubiect: Kunkka - Admiral Proudmoore   Joi Mar 25, 2010 6:55 am

[IMG]http://i43.tinypic.com/2s66lhg.gif[/IMG]Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jack Sparrow by other, The Legendary Mariner by some, but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.
Kunkka - Admiral Proudmoore
Range: 128 | Move Speed: 300
Primary: STR
Str: 21 2.7 | Agi: 14 1.3 | Int: 16 1.5
Damage: 47-57 | HP: 549 | Mana: 208
HP Regen: 0.88 | Mana Regen: 0.65
Attack Speed: 0.67 | Armor: 4

[IMG]http://i42.tinypic.com/2h3zdw3.jpg[/IMG]Torrent (E)
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water erupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Level 1 - 120 damage, lasts 1 seconds.
Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.
• Damage type: magic
• The initial bubble effect is only visible to allies.
• Units tossed in the air will be paused and still able to be attacked.
• Part of the damage occurs right as the torrent erupts, the rest occurs over time as the units are in the air.
• The unit is disabled for 1.53 seconds at all levels.
• Casting range: 1500
• Area of Effect: 225
Mana Cost: 120
Cooldown: 12
[IMG]http://i42.tinypic.com/2iq1lc.jpg[/IMG]Tide Bringer (D)
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once a while.
Level 1 - 15 damage
Level 2 - 30 damage
Level 3 - 45 damage
Level 4 - 60 damage
• Cleaved damage is only reduced by armor type, not by armor value.
• Cooldown is not activated on denies, so the damage bonus is maintained.
• Area of Effect: 380/420/460/500
Mana Cost: N/A
Cooldown: 16/12/8/4
[IMG]http://i44.tinypic.com/34ecj1u.jpg[/IMG]X Marks the Spot (X)
In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Level 1 - Returns Target after 1 second. 500 cast range.
Level 2 - Returns Target after 2 second. 650 cast range.
Level 3 - Returns Target after 3 second. 800 cast range.
Level 4 - Returns Target after 4 second. 950 cast range.
• If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends.
• It interrupts channeling spells.

[IMG]http://i44.tinypic.com/6dxyd0.jpg[/IMG]Return (R)


Key Combo: R
Description: Returns the target to the X.
Cooldown: 5 seconds
Mana Cost: 50

Mana Cost: 80/90/100/110
Cooldown: 30
[IMG]http://i39.tinypic.com/23tlf8j.jpg[/IMG]Ghost Ship Ghost Ship (T)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 10% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Level 1 - Coco's Rum lasts 5 seconds, 1 second stun, 300 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Level 2 - Coco's Rum lasts 6 seconds, 1 second stun, 400 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Level 3 - Coco's Rum lasts 7 seconds, 1 second stun, 500 crash damage, 10% MS bonus, half damage now half damage after skill wears off.
Mana Cost: 150/200/250
Cooldown: 100
• Damage type: magic
• Actual AoE of ship's collision is larger than the boat itself.
• The boat has a movement speed of 650.
• Damage dealt after CoCo's rum wears off is non-lethal and can never kill a hero.
• Casting range: 1000
• Area of Effect: 400


Ultima editare efectuata de catre AgA86 in Joi Mar 25, 2010 7:25 am, editata de 1 ori
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Localizare : Arad

MesajSubiect: Rexxar - The Beastmaster   Joi Mar 25, 2010 7:20 am

[img]http://i44.tinypic.com/fepcn7.jpg[/img]A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.
Rexxar - The Beastmaster
Range: 100 | Move Speed: 310
Primary: STR
Str: 23 2.2 | Agi: 18 1.6 | Int: 16 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 5

[img]http://i40.tinypic.com/ztyadg.jpg[/omg]Wild Axes (W)
Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.
• Damage type: mixed
• This ability can hit magic immune units.
• Wild Axes destroys trees.
• This skill will not damage invisible units.
• Casting range: 1300
• Area of Effect: 100
Mana Cost: 120
Cooldown: 13
[img]http://i39.tinypic.com/359k30o.jpg[/img]Call of the Wild (D)
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
Level 1 - Summons a Scout Hawk, lasts 60 seconds.
Level 2 - Summons a Scout Hawk and a Quilbeast, lasts 60 seconds.
Level 3 - Summons a Greater Hawk and a Quilbeast, lasts 60 seconds.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast, lasts 60 seconds.
• Greater Hawk has an Invisibility Spell (1 second fade time, 6 second duration, 30 second cooldown).
• Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).
Mana Cost: 25
Cooldown: 40
[img]http://i42.tinypic.com/13z8fpj.jpg[/img]Inner Beast ()
Releases the inner beast inside nearby allies, passively increasing their attack speed.
Level 1 - 18% Attack Speed.
Level 2 - 26% Attack Speed.
Level 3 - 32% Attack Speed.
Level 4 - 40% Attack Speed.
• Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
[img]http://i39.tinypic.com/15ogyv5.jpg[/img]Primal Roar (R)
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds.
Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds.
Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds.
Mana Cost: 150/175/ 200
Cooldown: 80/75/70
• Damage type: magic
• Stuns but doesn't damage magic immune units.
• The slow won't affect mechanical units.
• Casting range: 600
• Area of Effect: 250

my build for him
1.Phase Boots
2.Mask of Madness
3.Battlefury
4.Cranium Basher
5.Assault Curiass
6.Heart of Tarrasque


Ultima editare efectuata de catre AgA86 in Joi Mar 25, 2010 7:36 am, editata de 1 ori
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Mesaje : 134
Data de inscriere : 21/03/2010
Varsta : 32
Localizare : Arad

MesajSubiect: Tiny - The Stone Giant   Joi Mar 25, 2010 7:34 am

Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 1.56 | Armor: 0

Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 20 seconds
Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases. Cannot toss Dragon Knight in Elder Form.
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends. • Tossed allies take 20% of the Toss damage, but are not hit by the area damage.
Mana Cost: 120
Cooldown: 10 seconds
Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 3 armor, 6% chance for 25 stun damage
Level 2 - 4 armor, 12% chance for 35 stun damage
Level 3 - 5 armor, 18% chance for 45 stun damage
Level 4 - 6 armor, 24% chance for 55 stun damage
Damage type: magical
Works on melee and ranged units within 300 range of Tiny.
The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 40 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 80 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 120 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Mana Cost: N/A
Cooldown: N/A
Does not increase the damage from Toss on allies. Each level increases Tiny's movement speed by 5.
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